| We currently have the following open positions. Please contact us at hr (at) miracle-designs.com.
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| We are looking for a game designer with strong design sense,
leadership skills and a thorough understanding of games and
game-play mechanics. You will work with other members to brainstorm,
write, and design a next generation game title. |
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Position: - Collaborate with departmental
leads and design team to develop core concepts, game systems and
game content - Balance and adjust game-play experiences to ensure
the product's critical and commercial success - Conceptualize,
create and maintain detailed game design documentation throughout
the project cycle |
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Qualifications: - 2+ years design experience
on various game titles - Proven success in creating compelling
game-play, scenarios, activities and encounters - Previous art
experience are highly desirable - An avid gamer with strong
interest in pushing the industry forward creatively |
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| We are currently creating a next-generation game while developing new technology
from the ground up. We are looking for high
energy, self-starters, and driven people to join us in this
opportunity, and to be part of something huge! |
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Position: - Develop and code game systems -
Implementation of game and tool code according to technical and game
design documents - Ensure high quality code
- Fix bugs |
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Qualifications: - Game programming experience on one or more
completed titles - Strong 3D math background - must be able to
solve 3D math problems unattended - Strong C and C++ skills -
assembly and C# experience is a plus |
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Your task is to conceptualize and
create character/environment models and textures which meet the aesthetic, creative
and technical quality standards of next-generation game titles. |
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Position: - Use of the major 3D polygon modeling
packages - Ability to draw and paint with a strong emphasis on
paint/texturing skill - Create environments and characters -
3D character animation - Jack of
all trades 2D/3D |
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Qualifications: - Autodesk Maya or 3dsMax experience ;
understanding of real-time modeling and texturing constraints, and the ability to work with them - Photoshop
experience - 2+
years art experience on various game titles |
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