Human Resources

We currently have the following open positions. Please contact us at hr (at) miracle-designs.com.

Game Designer
We are looking for a game designer with strong design sense, leadership skills and a thorough understanding of games and game-play mechanics. You will work with other members to brainstorm, write, and design a next generation game title.

Position:
- Collaborate with departmental leads and design team to develop core concepts, game systems and game content
- Balance and adjust game-play experiences to ensure the product's critical and commercial success
- Conceptualize, create and maintain detailed game design documentation throughout the project cycle

Qualifications:
- 2+ years design experience on various game titles
- Proven success in creating compelling game-play, scenarios, activities and encounters
- Previous art experience are highly desirable
- An avid gamer with strong interest in pushing the industry forward creatively



C/C++ Programmer
We are currently creating a next-generation game while developing new technology from the ground up. We are looking for high energy, self-starters, and driven people to join us in this opportunity, and to be part of something huge!

Position:
- Develop and code game systems
- Implementation of game and tool code according to technical and game design documents
- Ensure high quality code
- Fix bugs

Qualifications:
- Game programming experience on one or more completed titles
- Strong 3D math background - must be able to solve 3D math problems unattended
- Strong C and C++ skills - assembly and C# experience is a plus



Artist
Your task is to conceptualize and create character/environment models and textures which meet the aesthetic, creative and technical quality standards of next-generation game titles.

Position:
- Use of the major 3D polygon modeling packages
- Ability to draw and paint with a strong emphasis on paint/texturing skill
- Create environments and characters
- 3D character animation
- Jack of all trades 2D/3D

Qualifications:
- Autodesk Maya or 3dsMax experience ; understanding of real-time modeling and texturing constraints, and the ability to work with them
- Photoshop experience
- 2+ years art experience on various game titles